Sector 7 Devlog v0.3.1 🪐


In this update, we’ve added many new features to the game, fixed bugs, and improved the user interface. Your support means a lot to us—don’t forget to leave a comment!

Quality of Life (QoL) Changes:

  • Railgun Visual Improvements: The brightness of the Railgun’s evolution effects has been reduced by 1/3. The visual thickness multiplier has also been reduced from 4x to 1.5x.
  • Short Score: A “Short Score” button has been added to the Settings menu (disabled by default). When this button is enabled, scores like 132,000,000 are shortened to 132.0m.

Balancing:

  • Doom Rocket & Ionic Storm Nerf: The area of effect and damage of the rocket storm—which used to linger on the screen and clear the entire map single-handedly—have been significantly nerfed:
  • Radius: Reduced from 2.5x to 0.4x.
  • Final Damage: The multiplier was reduced from 2x to 0.32x to balance it.
  • Singularity Lance Nerf: The damage-per-second multiplier was reduced from 2x to 1.5x.
  • Einstein-Rosen Buff: The gravitational pull speed toward the black hole’s center was reduced by a factor of 0.4 (2.5 → 1), as it was pulling characters in too quickly and causing their deaths. Damage was doubled.
  • Targeting Chip Nerf: Critical damage increases have been halved. In normal card upgrades, the Crit Multiplier now adds 1.05x damage per level instead of 1.1x.
  • Enemy Scaling Eased: The curve for health and power gains that enemies accumulate over time has been reduced by a factor of 3.
  • XP Curve Made Harder: While enemies level up more gradually, we’ve made the XP curve 20 times harder to prevent players from reaching infinite power too early and sabotaging the game. Reaching the final boss at the 20-minute mark will now require real skill!

Files

sector-7.zip Play in browser
56 days ago

Leave a comment

Log in with itch.io to leave a comment.